Struct SceneLivingDef.Data
A blittable value twin of the NATIVE layout (size 32): read or write whole record buffers through Vector<T>.AsSpan<Data>() / FixedArray<T>.AsSpan<Data>() — one interop crossing for the buffer, where the live-view indexer pays per element. Field offsets are the native ABI's, asserted in the shim.
public struct SceneLivingDef.Data
- Inherited Members
Fields
TimeEnd0
public uint TimeEnd0
Field Value
TimeEnd1
public uint TimeEnd1
Field Value
TimeStart0
public uint TimeStart0
Field Value
TimeStart1
public uint TimeStart1
Field Value
Unk0
public uint Unk0
Field Value
Unk1
public uint Unk1
Field Value
Unk2
public uint Unk2
Field Value
Unk3
public uint Unk3