Struct PointLightAnim.Data
A blittable value twin of the NATIVE layout (size 96): read or write whole record buffers through Vector<T>.AsSpan<Data>() / FixedArray<T>.AsSpan<Data>() — one interop crossing for the buffer, where the live-view indexer pays per element. Field offsets are the native ABI's, asserted in the shim.
public struct PointLightAnim.Data
- Inherited Members
Fields
AttenEnd
public float AttenEnd
Field Value
AttenStart
public float AttenStart
Field Value
Color
public CImVector.Data Color
Field Value
FlickerIntensity
public float FlickerIntensity
Field Value
FlickerMode
public int FlickerMode
Field Value
FlickerSpeed
public float FlickerSpeed
Field Value
Intensity
public float Intensity
Field Value
LightIndex
public uint LightIndex
Field Value
LightTextureFdid
public uint LightTextureFdid
Field Value
Position
public C3Vector.Data Position
Field Value
Rotation
public C3Vector.Data Rotation
Field Value
Unknown
public int* Unknown
Field Value
- int*
Unknown2
public int* Unknown2
Field Value
- int*