Class SMTextureFlags
public class SMTextureFlags : IDisposable
- Inheritance
-
SMTextureFlags
- Implements
- Inherited Members
Constructors
SMTextureFlags()
public SMTextureFlags()
SMTextureFlags(uint)
public SMTextureFlags(uint flags)
Parameters
flagsuint
SMTextureFlags(SMTextureFlags)
Copy-construct: a deep copy of other (the C++ copy constructor).
public SMTextureFlags(SMTextureFlags other)
Parameters
otherSMTextureFlags
Properties
Flags
public uint Flags { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()
Equals(object?)
Determines whether the specified object is equal to the current object.
public override bool Equals(object? obj)
Parameters
objobjectThe object to compare with the current object.
Returns
GetHashCode()
Reference-identity hash (the C++ type has no hash to mirror).
public override int GetHashCode()
Returns
Operators
operator ==(SMTextureFlags?, SMTextureFlags?)
public static bool operator ==(SMTextureFlags? l, SMTextureFlags? r)
Parameters
Returns
operator !=(SMTextureFlags?, SMTextureFlags?)
public static bool operator !=(SMTextureFlags? l, SMTextureFlags? r)