Table of Contents

Class SMTextureFlags

Namespace
WoWLib.Formats.ADT.Chunks
Assembly
WoWLib.dll
public class SMTextureFlags : IDisposable
Inheritance
SMTextureFlags
Implements
Inherited Members

Constructors

SMTextureFlags()

public SMTextureFlags()

SMTextureFlags(uint)

public SMTextureFlags(uint flags)

Parameters

flags uint

SMTextureFlags(SMTextureFlags)

Copy-construct: a deep copy of other (the C++ copy constructor).

public SMTextureFlags(SMTextureFlags other)

Parameters

other SMTextureFlags

Properties

Flags

public uint Flags { get; set; }

Property Value

uint

Methods

Dispose()

Release the native object now. Optional: the finalizer releases it on collection anyway - dispose (or using) when you want native memory back promptly.

public virtual void Dispose()

Equals(object?)

Determines whether the specified object is equal to the current object.

public override bool Equals(object? obj)

Parameters

obj object

The object to compare with the current object.

Returns

bool

true if the specified object is equal to the current object; otherwise, false.

GetHashCode()

Reference-identity hash (the C++ type has no hash to mirror).

public override int GetHashCode()

Returns

int

Operators

operator ==(SMTextureFlags?, SMTextureFlags?)

public static bool operator ==(SMTextureFlags? l, SMTextureFlags? r)

Parameters

l SMTextureFlags
r SMTextureFlags

Returns

bool

operator !=(SMTextureFlags?, SMTextureFlags?)

public static bool operator !=(SMTextureFlags? l, SMTextureFlags? r)

Parameters

l SMTextureFlags
r SMTextureFlags

Returns

bool