Class BoneFilePrelude
The .bone file prelude: a version marker (always 1).
public class BoneFilePrelude : IDisposable
- Inheritance
-
BoneFilePrelude
- Implements
- Inherited Members
Constructors
BoneFilePrelude()
public BoneFilePrelude()
BoneFilePrelude(uint)
public BoneFilePrelude(uint version)
Parameters
versionuint
BoneFilePrelude(BoneFilePrelude)
Copy-construct: a deep copy of other (the C++ copy constructor).
public BoneFilePrelude(BoneFilePrelude other)
Parameters
otherBoneFilePrelude
Properties
Version
The format version; always 1 so far.
public uint Version { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()
Equals(object?)
Determines whether the specified object is equal to the current object.
public override bool Equals(object? obj)
Parameters
objobjectThe object to compare with the current object.
Returns
GetHashCode()
Reference-identity hash (the C++ type has no hash to mirror).
public override int GetHashCode()
Returns
Operators
operator ==(BoneFilePrelude?, BoneFilePrelude?)
public static bool operator ==(BoneFilePrelude? l, BoneFilePrelude? r)
Parameters
Returns
operator !=(BoneFilePrelude?, BoneFilePrelude?)
public static bool operator !=(BoneFilePrelude? l, BoneFilePrelude? r)