Class M2
A whole model, abstract over the client version — the MD20 body with its satellite files (.skin, .anim) baked in. Construct the concrete version with M2.for_version(expansion), then read()/write(); the per-version M2* classes are subclasses. See https://wowdev.wiki/M2.
public class M2 : FileEntity, IDisposable
- Inheritance
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M2
- Implements
- Derived
- Inherited Members
Constructors
M2()
public M2()
M2(M2)
Copy-construct: a deep copy of other (the C++ copy constructor).
public M2(M2 other)
Parameters
otherM2
Properties
Root
The MD20 body — the model's root, uniform across every era (pre-Legion it IS the file; Legion+ it is the decoded MD21 image, whose transport blob chunks drops after read).
public M2Root Root { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()
EnsureValid()
Validate and raise on the first error instead of returning a report — the assert-style face of validate().
public void EnsureValid()
ForVersion(ClientVersion)
A fresh M2 for an exact client version — the only axis that can name a Classic client, whose files follow the engine its build was cut on rather than its 1.15 / 4.4 version number.
public static M2 ForVersion(ClientVersion version)
Parameters
versionClientVersion
Returns
ForVersion(Expansion)
A fresh M2 for the given era, as the family base — the dynamic twin of the typed Era factories.
public static M2 ForVersion(Expansion era)
Parameters
eraExpansion
Returns
Read(FileSystem, FileKey)
Load the model and all its satellite files from a client filesystem, replacing this entity's contents.
public void Read(FileSystem fs, FileKey key)
Parameters
fsFileSystemkeyFileKey
Validate()
Check the logical integrity contracts this model must satisfy to LOAD in the client — across the body AND every skin — which write() deliberately never enforces. Call it before writing when you want to know the model will load. A model read from a client and left unmodified reports no errors; warnings mark states real client files ship.
public ValidationReport Validate()
Returns
Write(FileSystem, FileKey)
Serialize and store the model and every satellite file through the filesystem's project overlay; satellite names derive from the key, which must resolve to a path.
public void Write(FileSystem fs, FileKey key)
Parameters
fsFileSystemkeyFileKey