Class M2EventVanillaToTbc
A timed event ($DTH death thud, footsteps, sounds); every enabled-track key fires.
public class M2EventVanillaToTbc : M2Event, IDisposable
- Inheritance
-
M2EventVanillaToTbc
- Implements
- Inherited Members
Constructors
M2EventVanillaToTbc()
public M2EventVanillaToTbc()
M2EventVanillaToTbc(M2EventVanillaToTbc)
Copy-construct: a deep copy of other (the C++ copy constructor).
public M2EventVanillaToTbc(M2EventVanillaToTbc other)
Parameters
otherM2EventVanillaToTbc
Properties
Bone
The bone the event hangs off.
public uint Bone { get; set; }
Property Value
Data
Payload passed on fire (sound entry id, ...).
public uint Data { get; set; }
Property Value
Enabled
Timestamp-only track: each key fires the event.
public M2EventTrackVanillaToTbc Enabled { get; set; }
Property Value
Identifier
Usually a '$xxx' four-char tag stored raw.
public uint Identifier { get; set; }
Property Value
Position
Relative to the bone.
public C3Vector Position { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()
Operators
operator ==(M2EventVanillaToTbc?, M2EventVanillaToTbc?)
public static bool operator ==(M2EventVanillaToTbc? l, M2EventVanillaToTbc? r)
Parameters
Returns
operator !=(M2EventVanillaToTbc?, M2EventVanillaToTbc?)
public static bool operator !=(M2EventVanillaToTbc? l, M2EventVanillaToTbc? r)