Class M2EventWotlkPlus
A timed event ($DTH death thud, footsteps, sounds); every enabled-track key fires.
public class M2EventWotlkPlus : M2Event, IDisposable
- Inheritance
-
M2EventWotlkPlus
- Implements
- Inherited Members
Constructors
M2EventWotlkPlus()
public M2EventWotlkPlus()
M2EventWotlkPlus(M2EventWotlkPlus)
Copy-construct: a deep copy of other (the C++ copy constructor).
public M2EventWotlkPlus(M2EventWotlkPlus other)
Parameters
otherM2EventWotlkPlus
Properties
Bone
The bone the event hangs off.
public uint Bone { get; set; }
Property Value
Data
Payload passed on fire (sound entry id, ...).
public uint Data { get; set; }
Property Value
Enabled
Timestamp-only track: each key fires the event.
public M2EventTrackWotlkPlus Enabled { get; set; }
Property Value
Identifier
Usually a '$xxx' four-char tag stored raw.
public uint Identifier { get; set; }
Property Value
Position
Relative to the bone.
public C3Vector Position { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()
Operators
operator ==(M2EventWotlkPlus?, M2EventWotlkPlus?)
public static bool operator ==(M2EventWotlkPlus? l, M2EventWotlkPlus? r)
Parameters
Returns
operator !=(M2EventWotlkPlus?, M2EventWotlkPlus?)
public static bool operator !=(M2EventWotlkPlus? l, M2EventWotlkPlus? r)