Class M2TextureTransformVanillaToTbc
A UV animation: translation/rotation/scaling keyframes for the texture matrix (rotation pivots at texture center 0.5, 0.5).
public class M2TextureTransformVanillaToTbc : M2TextureTransform, IDisposable
- Inheritance
-
M2TextureTransformVanillaToTbc
- Implements
- Inherited Members
Constructors
M2TextureTransformVanillaToTbc()
public M2TextureTransformVanillaToTbc()
M2TextureTransformVanillaToTbc(M2TextureTransformVanillaToTbc)
Copy-construct: a deep copy of other (the C++ copy constructor).
public M2TextureTransformVanillaToTbc(M2TextureTransformVanillaToTbc other)
Parameters
Properties
Rotation
UV rotation keyframes, pivoting at the texture center.
public M2TrackC4QuaternionVanillaToTbc Rotation { get; set; }
Property Value
Scaling
UV scaling keyframes.
public M2TrackC3VectorVanillaToTbc Scaling { get; set; }
Property Value
Translation
UV translation keyframes.
public M2TrackC3VectorVanillaToTbc Translation { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()
Operators
operator ==(M2TextureTransformVanillaToTbc?, M2TextureTransformVanillaToTbc?)
public static bool operator ==(M2TextureTransformVanillaToTbc? l, M2TextureTransformVanillaToTbc? r)
Parameters
Returns
operator !=(M2TextureTransformVanillaToTbc?, M2TextureTransformVanillaToTbc?)
public static bool operator !=(M2TextureTransformVanillaToTbc? l, M2TextureTransformVanillaToTbc? r)