Class M2TextureTransformWotlkPlus
A UV animation: translation/rotation/scaling keyframes for the texture matrix (rotation pivots at texture center 0.5, 0.5).
public class M2TextureTransformWotlkPlus : M2TextureTransform, IDisposable
- Inheritance
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M2TextureTransformWotlkPlus
- Implements
- Inherited Members
Constructors
M2TextureTransformWotlkPlus()
public M2TextureTransformWotlkPlus()
M2TextureTransformWotlkPlus(M2TextureTransformWotlkPlus)
Copy-construct: a deep copy of other (the C++ copy constructor).
public M2TextureTransformWotlkPlus(M2TextureTransformWotlkPlus other)
Parameters
Properties
Rotation
UV rotation keyframes, pivoting at the texture center.
public M2TrackC4QuaternionWotlkPlus Rotation { get; set; }
Property Value
Scaling
UV scaling keyframes.
public M2TrackC3VectorWotlkPlus Scaling { get; set; }
Property Value
Translation
UV translation keyframes.
public M2TrackC3VectorWotlkPlus Translation { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()
Operators
operator ==(M2TextureTransformWotlkPlus?, M2TextureTransformWotlkPlus?)
public static bool operator ==(M2TextureTransformWotlkPlus? l, M2TextureTransformWotlkPlus? r)
Parameters
Returns
operator !=(M2TextureTransformWotlkPlus?, M2TextureTransformWotlkPlus?)
public static bool operator !=(M2TextureTransformWotlkPlus? l, M2TextureTransformWotlkPlus? r)