Table of Contents

Class M2TextureTransformWotlkPlus

Namespace
WoWLib.Formats.M2.Root.Record
Assembly
WoWLib.dll

A UV animation: translation/rotation/scaling keyframes for the texture matrix (rotation pivots at texture center 0.5, 0.5).

public class M2TextureTransformWotlkPlus : M2TextureTransform, IDisposable
Inheritance
M2TextureTransformWotlkPlus
Implements
Inherited Members

Constructors

M2TextureTransformWotlkPlus()

public M2TextureTransformWotlkPlus()

M2TextureTransformWotlkPlus(M2TextureTransformWotlkPlus)

Copy-construct: a deep copy of other (the C++ copy constructor).

public M2TextureTransformWotlkPlus(M2TextureTransformWotlkPlus other)

Parameters

other M2TextureTransformWotlkPlus

Properties

Rotation

UV rotation keyframes, pivoting at the texture center.

public M2TrackC4QuaternionWotlkPlus Rotation { get; set; }

Property Value

M2TrackC4QuaternionWotlkPlus

Scaling

UV scaling keyframes.

public M2TrackC3VectorWotlkPlus Scaling { get; set; }

Property Value

M2TrackC3VectorWotlkPlus

Translation

UV translation keyframes.

public M2TrackC3VectorWotlkPlus Translation { get; set; }

Property Value

M2TrackC3VectorWotlkPlus

Methods

Dispose()

Release the native object now. Optional: the finalizer releases it on collection anyway - dispose (or using) when you want native memory back promptly.

public override void Dispose()

Operators

operator ==(M2TextureTransformWotlkPlus?, M2TextureTransformWotlkPlus?)

public static bool operator ==(M2TextureTransformWotlkPlus? l, M2TextureTransformWotlkPlus? r)

Parameters

l M2TextureTransformWotlkPlus
r M2TextureTransformWotlkPlus

Returns

bool

operator !=(M2TextureTransformWotlkPlus?, M2TextureTransformWotlkPlus?)

public static bool operator !=(M2TextureTransformWotlkPlus? l, M2TextureTransformWotlkPlus? r)

Parameters

l M2TextureTransformWotlkPlus
r M2TextureTransformWotlkPlus

Returns

bool