Class SkelBonesLegionPlus
The SKB1 payload: the bones that moved out of the model (external sequences' track data lives in the .anim AFSB chunks).
public class SkelBonesLegionPlus : IDisposable
- Inheritance
-
SkelBonesLegionPlus
- Implements
- Inherited Members
Constructors
SkelBonesLegionPlus()
public SkelBonesLegionPlus()
SkelBonesLegionPlus(SkelBonesLegionPlus)
Copy-construct: a deep copy of other (the C++ copy constructor).
public SkelBonesLegionPlus(SkelBonesLegionPlus other)
Parameters
otherSkelBonesLegionPlus
Properties
Bones
The bones.
public Vector<M2CompBoneWotlkPlus> Bones { get; }
Property Value
KeyBoneLookup
Key-bone lookup: key bone slot -> bone index, -1 if none.
public Vector<short> KeyBoneLookup { get; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()
EnsureValid()
Validate and raise on the first error instead of returning a report — the assert-style face of validate().
public void EnsureValid()
Read(byte[])
Deserialize file bytes into this entity, replacing its contents. Offsets resolve against the given buffer; sequence-gated data is read inline.
public void Read(byte[] data)
Parameters
databyte[]the file (or containing-chunk payload) bytes
Validate()
Check the logical integrity contracts this file must satisfy to LOAD in the client — companion-array counts, lookup ranges — which write() deliberately never enforces. Call it before writing when you want to know the result will load. A file read from a client and left unmodified reports no errors; warnings mark states real client files ship.
public ValidationReport Validate()
Returns
- ValidationReport
every violated contract, in member order
Write()
Serialize this entity in wowlib's canonical layout (an offset format has no byte-perfect round-trip guarantee; a written entity re-reads equal instead).
public byte[] Write()
Returns
- byte[]
the file bytes
Operators
operator ==(SkelBonesLegionPlus?, SkelBonesLegionPlus?)
public static bool operator ==(SkelBonesLegionPlus? l, SkelBonesLegionPlus? r)
Parameters
Returns
operator !=(SkelBonesLegionPlus?, SkelBonesLegionPlus?)
public static bool operator !=(SkelBonesLegionPlus? l, SkelBonesLegionPlus? r)