Class SkelSequencesLegionPlus
The SKS1 payload: the sequence set that moved out of the model.
public class SkelSequencesLegionPlus : IDisposable
- Inheritance
-
SkelSequencesLegionPlus
- Implements
- Inherited Members
Constructors
SkelSequencesLegionPlus()
public SkelSequencesLegionPlus()
SkelSequencesLegionPlus(SkelSequencesLegionPlus)
Copy-construct: a deep copy of other (the C++ copy constructor).
public SkelSequencesLegionPlus(SkelSequencesLegionPlus other)
Parameters
otherSkelSequencesLegionPlus
Properties
GlobalLoops
Global-sequence loop lengths.
public Vector<M2Loop> GlobalLoops { get; }
Property Value
Padding
Unknown trailing bytes; always zero so far.
public FixedArray<byte> Padding { get; set; }
Property Value
SequenceLookups
Animation-id hash table (see M2Root.sequence_lookups).
public Vector<short> SequenceLookups { get; }
Property Value
Sequences
The animation sequences.
public Vector<M2SequenceWodPlus> Sequences { get; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()
EnsureValid()
Validate and raise on the first error instead of returning a report — the assert-style face of validate().
public void EnsureValid()
Read(byte[])
Deserialize file bytes into this entity, replacing its contents. Offsets resolve against the given buffer; sequence-gated data is read inline.
public void Read(byte[] data)
Parameters
databyte[]the file (or containing-chunk payload) bytes
Validate()
Check the logical integrity contracts this file must satisfy to LOAD in the client — companion-array counts, lookup ranges — which write() deliberately never enforces. Call it before writing when you want to know the result will load. A file read from a client and left unmodified reports no errors; warnings mark states real client files ship.
public ValidationReport Validate()
Returns
- ValidationReport
every violated contract, in member order
Write()
Serialize this entity in wowlib's canonical layout (an offset format has no byte-perfect round-trip guarantee; a written entity re-reads equal instead).
public byte[] Write()
Returns
- byte[]
the file bytes
Operators
operator ==(SkelSequencesLegionPlus?, SkelSequencesLegionPlus?)
public static bool operator ==(SkelSequencesLegionPlus? l, SkelSequencesLegionPlus? r)
Parameters
Returns
operator !=(SkelSequencesLegionPlus?, SkelSequencesLegionPlus?)
public static bool operator !=(SkelSequencesLegionPlus? l, SkelSequencesLegionPlus? r)