Class Skin
An external model LOD view (.skin file), abstract over the client version. Construct a concrete version with Skin.for_version(expansion); the per-version Skin* classes are subclasses. See https://wowdev.wiki/M2/.skin.
public class Skin : IDisposable
- Inheritance
-
Skin
- Implements
- Derived
- Inherited Members
Constructors
Skin()
public Skin()
Skin(Skin)
Copy-construct: a deep copy of other (the C++ copy constructor).
public Skin(Skin other)
Parameters
otherSkin
Properties
Profile
The LOD view's tables (local lookups, submeshes, batches).
public M2SkinProfile Profile { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()
EnsureValid()
Validate and raise on the first error instead of returning a report — the assert-style face of validate().
public void EnsureValid()
Equals(object?)
Determines whether the specified object is equal to the current object.
public override bool Equals(object? obj)
Parameters
objobjectThe object to compare with the current object.
Returns
ForVersion(ClientVersion)
A fresh Skin for an exact client version — the only axis that can name a Classic client, whose files follow the engine its build was cut on rather than its 1.15 / 4.4 version number.
public static Skin ForVersion(ClientVersion version)
Parameters
versionClientVersion
Returns
ForVersion(Expansion)
A fresh Skin for the given era, as the family base — the dynamic twin of the typed Era factories.
public static Skin ForVersion(Expansion era)
Parameters
eraExpansion
Returns
GetHashCode()
Reference-identity hash (the C++ type has no hash to mirror).
public override int GetHashCode()
Returns
Read(byte[])
Deserialize file bytes into this entity, replacing its contents. Offsets resolve against the given buffer; sequence-gated data is read inline.
public void Read(byte[] data)
Parameters
databyte[]
Validate()
Check the logical integrity contracts this file must satisfy to LOAD in the client — companion-array counts, lookup ranges — which write() deliberately never enforces. Call it before writing when you want to know the result will load. A file read from a client and left unmodified reports no errors; warnings mark states real client files ship.
public ValidationReport Validate()
Returns
Write()
Serialize this entity in wowlib's canonical layout (an offset format has no byte-perfect round-trip guarantee; a written entity re-reads equal instead).
public byte[] Write()
Returns
- byte[]
Operators
operator ==(Skin?, Skin?)
public static bool operator ==(Skin? l, Skin? r)
Parameters
Returns
operator !=(Skin?, Skin?)
public static bool operator !=(Skin? l, Skin? r)