Table of Contents

Class LodDoodadFade

Namespace
WoWLib.Formats.WDL.Chunks
Assembly
WoWLib.dll

A fade-distance range for one low-resolution M2 placement (an MLDF record, BfA): undocumented on wowdev; layout established by surveying every 8.3.7 WDL carrying the chunk (33 files) — always exactly one 8-byte record per MLDD entry, holding a pair of ascending distances drawn from clean round values ((500, 3500), (3500, 4000), (5000, 5050), (10000, 10050)).

public class LodDoodadFade : IDisposable
Inheritance
LodDoodadFade
Implements
Inherited Members

Constructors

LodDoodadFade()

public LodDoodadFade()

LodDoodadFade(float, float)

public LodDoodadFade(float fadeStart, float fadeEnd)

Parameters

fadeStart float
fadeEnd float

LodDoodadFade(LodDoodadFade)

Copy-construct: a deep copy of other (the C++ copy constructor).

public LodDoodadFade(LodDoodadFade other)

Parameters

other LodDoodadFade

Properties

FadeEnd

The distance the fade ends at.

public float FadeEnd { get; set; }

Property Value

float

FadeStart

The distance the fade starts at.

public float FadeStart { get; set; }

Property Value

float

Methods

Dispose()

Release the native object now. Optional: the finalizer releases it on collection anyway - dispose (or using) when you want native memory back promptly.

public virtual void Dispose()