Class LodDoodadFade
A fade-distance range for one low-resolution M2 placement (an MLDF record, BfA): undocumented on wowdev; layout established by surveying every 8.3.7 WDL carrying the chunk (33 files) — always exactly one 8-byte record per MLDD entry, holding a pair of ascending distances drawn from clean round values ((500, 3500), (3500, 4000), (5000, 5050), (10000, 10050)).
public class LodDoodadFade : IDisposable
- Inheritance
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LodDoodadFade
- Implements
- Inherited Members
Constructors
LodDoodadFade()
public LodDoodadFade()
LodDoodadFade(float, float)
public LodDoodadFade(float fadeStart, float fadeEnd)
Parameters
LodDoodadFade(LodDoodadFade)
Copy-construct: a deep copy of other (the C++ copy constructor).
public LodDoodadFade(LodDoodadFade other)
Parameters
otherLodDoodadFade
Properties
FadeEnd
The distance the fade ends at.
public float FadeEnd { get; set; }
Property Value
FadeStart
The distance the fade starts at.
public float FadeStart { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()