Class TileHoles
One tile's hole mask (a MAHO payload, TBC+): 16 row bitmasks, one per chunk row (y), one bit per chunk column (x) — a set bit is a hole. Blizzard sets a bit when all 16 holes of the ADT chunk are set; an all-zero mask is always written anyway.
public class TileHoles : IDisposable
- Inheritance
-
TileHoles
- Implements
- Inherited Members
Constructors
TileHoles()
public TileHoles()
TileHoles(ushort[])
public TileHoles(ushort[] rows)
Parameters
rowsushort[]
TileHoles(TileHoles)
Copy-construct: a deep copy of other (the C++ copy constructor).
public TileHoles(TileHoles other)
Parameters
otherTileHoles
Properties
Rows
The 16 row bitmasks (y rows, x bits); a set bit is a hole.
public FixedArray<ushort> Rows { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()