Class TileOcean
One tile's ocean mask (a MAOE payload, Legion+): a 32-byte mask selecting the ocean alpha texture — 0xFF bytes mean water everywhere, 0x00 none. Emitted before the tile's hole mask.
public class TileOcean : IDisposable
- Inheritance
-
TileOcean
- Implements
- Inherited Members
Constructors
TileOcean()
public TileOcean()
TileOcean(byte[])
public TileOcean(byte[] mask)
Parameters
maskbyte[]
TileOcean(TileOcean)
Copy-construct: a deep copy of other (the C++ copy constructor).
public TileOcean(TileOcean other)
Parameters
otherTileOcean
Properties
Mask
The mask bytes; 0xFF is water everywhere, 0x00 none.
public FixedArray<byte> Mask { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()