Class LightAnimation
One light texture animation (MLTA), referenced by mlta_index.
public class LightAnimation : IDisposable
- Inheritance
-
LightAnimation
- Implements
- Inherited Members
Constructors
LightAnimation()
public LightAnimation()
LightAnimation(float, float, int)
public LightAnimation(float amplitude, float frequency, int function)
Parameters
LightAnimation(LightAnimation)
Copy-construct: a deep copy of other (the C++ copy constructor).
public LightAnimation(LightAnimation other)
Parameters
otherLightAnimation
Properties
Amplitude
Animation amplitude.
public float Amplitude { get; set; }
Property Value
Frequency
Animation frequency.
public float Frequency { get; set; }
Property Value
Function
Curve function: 0 off, 1 sine, 2 noise, 3 noise step.
public int Function { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()