Class MapPointLightLegacy
One WoD point light (MPLT); Legion clients stop reading these in favor of MPL2.
public class MapPointLightLegacy : IDisposable
- Inheritance
-
MapPointLightLegacy
- Implements
- Inherited Members
Constructors
MapPointLightLegacy()
public MapPointLightLegacy()
MapPointLightLegacy(uint, ushort, ushort, CArgb, C3Vector, float[])
public MapPointLightLegacy(uint id, ushort tileX, ushort tileY, CArgb color, C3Vector position, float[] unknown)
Parameters
MapPointLightLegacy(MapPointLightLegacy)
Copy-construct: a deep copy of other (the C++ copy constructor).
public MapPointLightLegacy(MapPointLightLegacy other)
Parameters
otherMapPointLightLegacy
Properties
Color
Light color.
public CArgb Color { get; set; }
Property Value
Id
Unique light id within the WDT.
public uint Id { get; set; }
Property Value
Position
Light position.
public C3Vector Position { get; set; }
Property Value
TileX
The ADT tile x coordinate.
public ushort TileX { get; set; }
Property Value
TileY
The ADT tile y coordinate.
public ushort TileY { get; set; }
Property Value
Unknown
Intensity and related parameters; exact meaning undocumented.
public FixedArray<float> Unknown { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()