Class PointLightAnim
One MOP2 entry (8.1+): an animated point light with flicker and light-cookie texture data.
public class PointLightAnim : IDisposable
- Inheritance
-
PointLightAnim
- Implements
- Inherited Members
Constructors
PointLightAnim()
public PointLightAnim()
PointLightAnim(PointLightAnim)
Copy-construct: a deep copy of other (the C++ copy constructor).
public PointLightAnim(PointLightAnim other)
Parameters
otherPointLightAnim
Properties
AttenEnd
Attenuation end distance.
public float AttenEnd { get; set; }
Property Value
AttenStart
Attenuation start distance.
public float AttenStart { get; set; }
Property Value
Color
Light color.
public CImVector Color { get; set; }
Property Value
FlickerIntensity
Flickering intensity.
public float FlickerIntensity { get; set; }
Property Value
FlickerMode
0 = off, 1 = sine curve, 2 = noise curve, 3 = noise step.
public int FlickerMode { get; set; }
Property Value
FlickerSpeed
Flickering speed.
public float FlickerSpeed { get; set; }
Property Value
Intensity
Intensity.
public float Intensity { get; set; }
Property Value
LightIndex
Index of the light this animation belongs to.
public uint LightIndex { get; set; }
Property Value
LightTextureFdid
FileDataID of the light cookie texture.
public uint LightTextureFdid { get; set; }
Property Value
Position
Position of the light.
public C3Vector Position { get; set; }
Property Value
Rotation
Euler rotation in radians.
public C3Vector Rotation { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()