Class WMOBatchVanillaToWod
One MOBA render batch: an index range sharing one material, with its low-resolution culling box.
public class WMOBatchVanillaToWod : WMOBatch, IDisposable
- Inheritance
-
WMOBatchVanillaToWod
- Implements
- Inherited Members
Constructors
WMOBatchVanillaToWod()
public WMOBatchVanillaToWod()
WMOBatchVanillaToWod(WMOBatchVanillaToWod)
Copy-construct: a deep copy of other (the C++ copy constructor).
public WMOBatchVanillaToWod(WMOBatchVanillaToWod other)
Parameters
otherWMOBatchVanillaToWod
Properties
BoxMax
Culling box maximum corner.
public FixedArray<short> BoxMax { get; set; }
Property Value
BoxMin
Culling box minimum corner (rounded vertex bounds).
public FixedArray<short> BoxMin { get; set; }
Property Value
Count
Number of MOVI indices.
public ushort Count { get; set; }
Property Value
Flags
Batch flags.
public byte Flags { get; set; }
Property Value
MaterialId
Index into MOMT.
public byte MaterialId { get; set; }
Property Value
MaxIndex
Last vertex used, inclusive.
public ushort MaxIndex { get; set; }
Property Value
MinIndex
First vertex used in MOVT.
public ushort MinIndex { get; set; }
Property Value
StartIndex
First face index in MOVI.
public uint StartIndex { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()