Class AmbientVolume
One ambient volume (MAVD, 8.3+) - a spherical region overriding the root ambient color - or a global ambient entry (MAVG), which shares the layout with position/start/end zeroed.
public class AmbientVolume : IDisposable
- Inheritance
-
AmbientVolume
- Implements
- Inherited Members
Constructors
AmbientVolume()
public AmbientVolume()
AmbientVolume(AmbientVolume)
Copy-construct: a deep copy of other (the C++ copy constructor).
public AmbientVolume(AmbientVolume other)
Parameters
otherAmbientVolume
Properties
Color1
Primary ambient color; overrides the MOHD ambient.
public CImVector Color1 { get; set; }
Property Value
Color2
Secondary ambient color.
public CImVector Color2 { get; set; }
Property Value
Color3
Tertiary ambient color.
public CImVector Color3 { get; set; }
Property Value
DoodadSetId
The doodad set this volume applies to.
public ushort DoodadSetId { get; set; }
Property Value
End
Outer radius (zero in MAVG).
public float End { get; set; }
Property Value
Flags
0x1: blend color_1 and color_3.
public uint Flags { get; set; }
Property Value
Position
Volume center (zero in MAVG).
public C3Vector Position { get; set; }
Property Value
Start
Inner radius (zero in MAVG).
public float Start { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()