Class SmoHeader
The MOHD root header: entity counts, ambient color, bounds and root-wide flags.
public class SmoHeader : IDisposable
- Inheritance
-
SmoHeader
- Implements
- Inherited Members
Constructors
SmoHeader()
public SmoHeader()
SmoHeader(SmoHeader)
Copy-construct: a deep copy of other (the C++ copy constructor).
public SmoHeader(SmoHeader other)
Parameters
otherSmoHeader
Properties
AmbientColor
Base ambient color.
public CArgb AmbientColor { get; set; }
Property Value
BoundingBox
Bounding box of the whole object in model space.
public CAaBox BoundingBox { get; set; }
Property Value
Flags
Root-wide flags; HeaderFlags bits.
public HeaderFlags Flags { get; set; }
Property Value
NDoodadDefs
Number of doodad placements (MODD). NOT derived: many client files store an inflated legacy count; preserved as stored.
public uint NDoodadDefs { get; set; }
Property Value
NDoodadNames
Number of doodad filenames. Matches the MODN entry count pre-8.3, but FileDataID-era files keep a legacy value unrelated to MODI's length; preserved as stored.
public uint NDoodadNames { get; set; }
Property Value
NLights
Number of lights (MOLT). NOT derived: a handful of 8.x files store a different count (extra non-MOLT lights); preserved as stored.
public uint NLights { get; set; }
Property Value
NTextures
Number of textures. NOT derived: hundreds of client files store more than the MOTX entry count (exporter-era duplicates), and 8.3+ FileDataID-era files keep a legacy value with no MOTX at all; preserved as stored.
public uint NTextures { get; set; }
Property Value
NumLod
Number of LOD levels including the base (Legion+; zero before).
public ushort NumLod { get; set; }
Property Value
WmoId
Foreign key into WMOAreaTable (m_WMOID).
public uint WmoId { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()