Class UvAnimation
One MOUV entry (7.3+): texture-coordinate translation speeds for two of the material's texture layers. Same count as the materials; all-zero entries mean no animation.
public class UvAnimation : IDisposable
- Inheritance
-
UvAnimation
- Implements
- Inherited Members
Constructors
UvAnimation()
public UvAnimation()
UvAnimation(FixedArray<C2Vector>)
public UvAnimation(FixedArray<C2Vector> translationSpeed)
Parameters
translationSpeedFixedArray<C2Vector>
UvAnimation(UvAnimation)
Copy-construct: a deep copy of other (the C++ copy constructor).
public UvAnimation(UvAnimation other)
Parameters
otherUvAnimation
Properties
TranslationSpeed
Translation speed per animated texture layer.
public FixedArray<C2Vector> TranslationSpeed { get; set; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public virtual void Dispose()