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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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The .bone entity (namespace wowlib::formats::m2::bone), WoD+: a tiny chunked file (with a raw u32 prelude) carrying facial-pose bone offset matrices — one file per variant of the FacePose (808) sequence, referenced by BFID. More...
#include <cstdint>#include <vector>#include <welder/vocabulary.hpp>#include <wowlib/core/client_version.hpp>#include <wowlib/formats/common/chunked_file.hpp>#include <wowlib/formats/common/types.hpp>Go to the source code of this file.
Classes | |
| struct | wowlib::formats::m2::bone::BoneFilePrelude |
| The .bone raw prelude: a version marker, always 1 so far. More... | |
| struct | wowlib::formats::m2::bone::BoneFile |
| One .bone file: which bones get facial-pose offset matrices, and the matrices. More... | |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::m2 |
| namespace | wowlib::formats::m2::bone |
| The .bone facial-pose file entity (WoD+). | |
The .bone entity (namespace wowlib::formats::m2::bone), WoD+: a tiny chunked file (with a raw u32 prelude) carrying facial-pose bone offset matrices — one file per variant of the FacePose (808) sequence, referenced by BFID.
Definition in file bone.hpp.