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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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WMO group geometry: polys, batches, BSP (MOPY, MOBA, MOBN) (namespace wowlib::formats::wmo::group::chunks). More...
#include <array>#include <cstdint>#include <utility>#include <welder/vocabulary.hpp>#include <wowlib/core/client_version.hpp>#include <wowlib/core/lang.hpp>#include <wowlib/formats/common/flags.hpp>#include <wowlib/formats/common/types.hpp>#include <wowlib/formats/wmo/boundaries.hpp>Go to the source code of this file.
Classes | |
| struct | wowlib::formats::wmo::group::chunks::SMOPoly |
| Per-triangle material info (MOPY). More... | |
| struct | wowlib::formats::wmo::group::chunks::Poly2 |
| struct | wowlib::formats::wmo::group::chunks::WMOBatchBase |
| The version-agnostic base of every SMOBatch<V>, welded as "WMOBatch". More... | |
| struct | wowlib::formats::wmo::group::chunks::detail::SMOBatch< V > |
| One MOBA render batch: an index range sharing one material, with its low-resolution culling box. More... | |
| struct | wowlib::formats::wmo::group::chunks::RenderBatchOverride |
| struct | wowlib::formats::wmo::group::chunks::ShadowBatch |
| One MOBS shadow batch (Cata+): the shadow-pass counterpart of a MOBA render batch. More... | |
| struct | wowlib::formats::wmo::group::chunks::CAaBspNode |
| One MOBN BSP node for collision: a split plane or a leaf referencing faces through MOBR. More... | |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::wmo |
| namespace | wowlib::formats::wmo::group |
| The WMO group-file entities: WMOGroup, WMOGroupBody and their per-version classes. | |
| namespace | wowlib::formats::wmo::group::chunks |
| WMO group-file chunk binary structs (the MOGP header, render batches, BSP nodes, group lights) and their flag enums. | |
| namespace | wowlib::formats::wmo::group::chunks::detail |
| One render batch, 24 bytes. | |
Typedefs | |
| template<ClientVersion V> | |
| using | wowlib::formats::wmo::group::chunks::SMOBatch = detail::SMOBatch<canonicalVersion(V, WmoBatchPivots, WmoVersions)> |
| A MOBA render batch — the canonicalizing face of detail::SMOBatch (WmoBatchPivots: the culling box gives way to the large material id at Legion), so two instantiations cover all eleven releases. | |
Enumerations | |
| enum class | wowlib::formats::wmo::group::chunks::PolyFlags : std::uint8_t { wowlib::formats::wmo::group::chunks::Transition = 0x1 , wowlib::formats::wmo::group::chunks::NoCamCollide = 0x2 , wowlib::formats::wmo::group::chunks::Detail = 0x4 , wowlib::formats::wmo::group::chunks::Collision = 0x8 , wowlib::formats::wmo::group::chunks::Hint = 0x10 , wowlib::formats::wmo::group::chunks::Render = 0x20 , wowlib::formats::wmo::group::chunks::CullObjects = 0x40 , wowlib::formats::wmo::group::chunks::CollideHit = 0x80 } |
| Per-triangle flag bits (MOPY and MPY2). More... | |
WMO group geometry: polys, batches, BSP (MOPY, MOBA, MOBN) (namespace wowlib::formats::wmo::group::chunks).
Definition in file geometry.hpp.