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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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Namespaces | |
| namespace | detail |
Classes | |
| class | CascStorage |
| Local CASC storage. More... | |
| class | ClientFileSystem |
| The static composition of one client's file access: storage backend + listfile database + optional project-directory overlay. More... | |
| struct | ClientInstall |
| class | CsvListfile |
| The CSV-backed path<->FileDataID database ('fileDataId;filepath' per line, the community listfile format of github.com/wowdev/wow-listfile). More... | |
| struct | CsvListfileOptions |
| Tuning knobs for loading a listfile. More... | |
| class | FileSystem |
| struct | FileSystemSettings |
| class | MpqStorage |
| MPQ chain storage. More... | |
| struct | NullListfile |
| The no-database provider for clients that need none (MPQ-era). More... | |
| class | ProjectDirectory |
| A local directory acting as the ultimate patch: files here override every client archive, and new files are added here. More... | |
Concepts | |
| concept | ListfileProvider |
| The pluggable path<->FileDataID database contract (CSV today, SQL later). | |
| concept | StorageBackend |
| The storage backend contract: what MpqStorage and CascStorage implement and ClientFileSystem composes over. | |
Typedefs | |
| using | MpqFileSystem = ClientFileSystem<MpqStorage, NullListfile> |
| The concrete composition for MPQ-era clients (path-addressed, no listfile). | |
| using | CascFileSystem = ClientFileSystem<CascStorage, CsvListfile> |
| The concrete composition for CASC-era clients (listfile-resolved FileDataIDs). | |
Variables | |
| constexpr FileDataID | DefaultCustomFdidStart {1'000'000'000} |
| The first FileDataID handed to project files by default — far above Blizzard's ~6-7M so future official content never collides. | |
The concrete composition for CASC-era clients (listfile-resolved FileDataIDs).
Definition at line 32 of file filesystem.hpp.
The concrete composition for MPQ-era clients (path-addressed, no listfile).
Definition at line 29 of file filesystem.hpp.
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inlineconstexpr |
The first FileDataID handed to project files by default — far above Blizzard's ~6-7M so future official content never collides.
Definition at line 36 of file filesystem.hpp.