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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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The M2 family's satellite-file vocabulary (namespace wowlib::formats::m2), shared by the fs-level read/write definitions in m2.hpp and skeleton.hpp: More...
#include <cstdint>#include <cstring>#include <format>#include <functional>#include <initializer_list>#include <map>#include <optional>#include <set>#include <span>#include <string>#include <string_view>#include <vector>#include <wowlib/core/buffer.hpp>#include <wowlib/core/error.hpp>#include <wowlib/formats/common/fourcc.hpp>#include <wowlib/formats/m2/offset_block.hpp>#include <wowlib/formats/m2/chunked/records.hpp>Go to the source code of this file.
Classes | |
| struct | wowlib::formats::m2::SequenceKey |
| A sequence's satellite identity: the (animation id, variation) pair the .anim naming convention ("{stem}AAAA-SS.anim") and the AFID entries key on. More... | |
| class | wowlib::formats::m2::SatellitePaths |
| The satellite-file naming conventions around one model path: every companion file of "creature\\x\\x.m2" derives from the same stem. More... | |
| class | wowlib::formats::m2::AnimCache |
| A lazy per-sequence .anim loader handing out resolution windows: for a chunked file (leading AFM2) the requested chunk's payload, for a raw file the whole content when AFM2 is asked for (raw files predate the split sections). More... | |
| class | wowlib::formats::m2::AnimBuffers |
| The per-sequence external write buffers every M2-family write path shares: an external sequence's data lands in its own per-key buffer as the tracks route their blocks through sink(); inline sequences (and aliases, whose flags never mark them external) stay in the entity image. More... | |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::m2 |
The M2 family's satellite-file vocabulary (namespace wowlib::formats::m2), shared by the fs-level read/write definitions in m2.hpp and skeleton.hpp:
Pure C++ plumbing entities: nothing here welds to the bindings — the language surfaces speak through M2/Skeleton read() and write().
Definition in file satellites.hpp.