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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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M2 animation-sequence records (namespace wowlib::formats::m2::root::record): M2Sequence across its three layout eras, the sequence flags, and the pre-WotLK playable-animation fallback entry. More...
#include <cstdint>#include <utility>#include <welder/vocabulary.hpp>#include <wowlib/core/lang.hpp>#include <wowlib/core/client_version.hpp>#include <wowlib/formats/common/flags.hpp>#include <wowlib/formats/m2/boundaries.hpp>#include <wowlib/formats/m2/root/record/track.hpp>Go to the source code of this file.
Classes | |
| struct | wowlib::formats::m2::root::record::M2SequenceBase |
| The version-agnostic base of every M2Sequence<V> (welded as "M2Sequence"). More... | |
| struct | wowlib::formats::m2::root::record::detail::M2Sequence< V > |
| An animation sequence, pre-WotLK layout: global start/end timestamps, one u32 blend time. More... | |
| struct | wowlib::formats::m2::root::record::M2SequenceFallback |
| A pre-WotLK playable-animation fallback: the substitute animation id plus how to play it (0 normal, 1 backwards, 2 frame-by-frame, 3 freeze). More... | |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::m2 |
| namespace | wowlib::formats::m2::root |
| The MD20 model body (M2Root) with its per-version classes. | |
| namespace | wowlib::formats::m2::root::record |
| M2 body record structs (sequences, bones, tracks, textures, cameras, emitters) and their flag enums. | |
| namespace | wowlib::formats::m2::root::record::detail |
Typedefs | |
| template<ClientVersion V> | |
| using | wowlib::formats::m2::root::record::M2Sequence = detail::M2Sequence<canonicalVersion(V, M2SequencePivots, M2Versions)> |
| An animation sequence — the canonicalizing face of detail::M2Sequence: every client version maps to its range's first grid version (M2SequencePivots: WotLK's duration layout, WoD's split blend times), so one instantiation serves the whole range. | |
Enumerations | |
| enum class | wowlib::formats::m2::root::record::SequenceFlags : std::uint32_t { wowlib::formats::m2::root::record::SetsRuntimeBlend = 0x1 , wowlib::formats::m2::root::record::TiltIn = 0x2 , wowlib::formats::m2::root::record::TiltOut = 0x4 , wowlib::formats::m2::root::record::TiltFixed = 0x8 , wowlib::formats::m2::root::record::LoadedLowPriority = 0x10 , wowlib::formats::m2::root::record::DataInM2 = 0x20 , wowlib::formats::m2::root::record::Alias = 0x40 , wowlib::formats::m2::root::record::Blended = 0x80 , wowlib::formats::m2::root::record::StoredInModel = 0x100 , wowlib::formats::m2::root::record::SplitBlendTimes = 0x200 , wowlib::formats::m2::root::record::Legion0x800 = 0x800 } |
| M2Sequence flags — the 0x20/0x40/0x130 combination decides where the sequence's track data lives (.m2 vs .anim file). More... | |
Functions | |
| constexpr bool | wowlib::formats::m2::root::record::sequenceDataExternal (std::uint32_t flags) |
| Whether a WotLK+ sequence keeps its track data in an external .anim file — the client loads one iff none of 0x10/0x20/0x100 are set. | |
M2 animation-sequence records (namespace wowlib::formats::m2::root::record): M2Sequence across its three layout eras, the sequence flags, and the pre-WotLK playable-animation fallback entry.
All trivially copyable — they memcpy straight out of their blocks.
Definition in file sequence.hpp.