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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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MCSH codec: the 64x64 shadow map through ShadowMapCodec. More...
#include <wowlib/formats/adt/map_chunk.hpp>
Static Public Member Functions | |
| template<typename Chunk> | |
| static Result< void > | read (Chunk &self, std::span< const std::byte > sub, const MapChunkReadCtx &ctx) |
| template<typename Chunk> | |
| static void | write (const Chunk &self, FileBuffer &out, const MapChunkWriteCtx &) |
| template<typename Chunk> | |
| static bool | engaged (const Chunk &self, const MapChunkWriteCtx &) |
MCSH codec: the 64x64 shadow map through ShadowMapCodec.
Definition at line 282 of file map_chunk.hpp.
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inlinestatic |
Definition at line 297 of file map_chunk.hpp.
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inlinestatic |
Definition at line 284 of file map_chunk.hpp.
References wowlib::formats::adt::detail::ShadowMapCodec::decode(), and wowlib::formats::adt::detail::MapChunkReadCtx::fix.
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inlinestatic |
Definition at line 290 of file map_chunk.hpp.
References wowlib::formats::adt::detail::appendBytes(), and wowlib::formats::adt::detail::ShadowMapCodec::encode().