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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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Stored form of SequenceData (offset entities): the member's nested per-element data may live in an external buffer (M2 .anim files) — the engine resolves each outer element's base span/sink through the I/O context instead of assuming the entity's own buffer. More...
#include <wowlib/formats/common/annotations.hpp>
Stored form of SequenceData (offset entities): the member's nested per-element data may live in an external buffer (M2 .anim files) — the engine resolves each outer element's base span/sink through the I/O context instead of assuming the entity's own buffer.
Definition at line 91 of file annotations.hpp.