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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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Pre-WotLK members: the embedded skin profiles and the vanilla/TBC-only lookup blocks. More...
#include <wowlib/formats/m2/root/root.hpp>
Public Member Functions | |
| bool | operator== (const DataPreWotlk &) const =default |
Public Attributes | |
| std::vector< M2SequenceFallback > | playableAnimationLookup |
| Playable-animation fallbacks, one per AnimationData.dbc id (pre-WotLK). | |
| std::vector< skin::M2SkinProfile< V > > | skinProfiles |
| The skin profiles (LOD views), embedded in the model pre-WotLK; WotLK+ moves them to .skin files. | |
| std::vector< M2TextureFlipbook< V > > | textureFlipbooks |
| Texture flipbooks (pre-WotLK; never seen engaged). | |
Pre-WotLK members: the embedded skin profiles and the vanilla/TBC-only lookup blocks.
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default |
| std::vector<M2SequenceFallback> wowlib::formats::m2::root::detail::DataPreWotlk< V >::playableAnimationLookup |
| std::vector<skin::M2SkinProfile<V> > wowlib::formats::m2::root::detail::DataPreWotlk< V >::skinProfiles |
| std::vector<M2TextureFlipbook<V> > wowlib::formats::m2::root::detail::DataPreWotlk< V >::textureFlipbooks |