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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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The Legion object swap (low-resolution placements) and ocean masks. More...
#include <wowlib/formats/wdl/wdl.hpp>
Public Attributes | |
| std::vector< SMDoodadDef > | lodDoodads |
| std::vector< LodExtent > | lodDoodadExtents |
| std::vector< LodMapObjDef > | lodMapObjects |
| std::vector< LodExtent > | lodMapObjectExtents |
| std::vector< TileOcean > | oceanMasks |
The Legion object swap (low-resolution placements) and ocean masks.
| std::vector<LodExtent> wowlib::formats::wdl::detail::WdlLegion::lodDoodadExtents |
| std::vector<SMDoodadDef> wowlib::formats::wdl::detail::WdlLegion::lodDoodads |
| std::vector<LodExtent> wowlib::formats::wdl::detail::WdlLegion::lodMapObjectExtents |
| std::vector<LodMapObjDef> wowlib::formats::wdl::detail::WdlLegion::lodMapObjects |
| std::vector<TileOcean> wowlib::formats::wdl::detail::WdlLegion::oceanMasks |