wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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wowlib::formats::wdl::detail::WdlLegion Struct Reference

The Legion object swap (low-resolution placements) and ocean masks. More...

#include <wowlib/formats/wdl/wdl.hpp>

Public Attributes

std::vector< SMDoodadDef > lodDoodads
std::vector< LodExtent > lodDoodadExtents
std::vector< LodMapObjDef > lodMapObjects
std::vector< LodExtent > lodMapObjectExtents
std::vector< TileOcean > oceanMasks

Detailed Description

The Legion object swap (low-resolution placements) and ocean masks.

Definition at line 83 of file wdl.hpp.

Member Data Documentation

◆ lodDoodadExtents

std::vector<LodExtent> wowlib::formats::wdl::detail::WdlLegion::lodDoodadExtents

Definition at line 88 of file wdl.hpp.

◆ lodDoodads

std::vector<SMDoodadDef> wowlib::formats::wdl::detail::WdlLegion::lodDoodads

Definition at line 85 of file wdl.hpp.

◆ lodMapObjectExtents

std::vector<LodExtent> wowlib::formats::wdl::detail::WdlLegion::lodMapObjectExtents

Definition at line 94 of file wdl.hpp.

◆ lodMapObjects

std::vector<LodMapObjDef> wowlib::formats::wdl::detail::WdlLegion::lodMapObjects

Definition at line 91 of file wdl.hpp.

◆ oceanMasks

std::vector<TileOcean> wowlib::formats::wdl::detail::WdlLegion::oceanMasks

Definition at line 97 of file wdl.hpp.


The documentation for this struct was generated from the following file: