Class WDL
A map's low-resolution heightmap file, abstract over the client version — the background mountain silhouettes. Construct the concrete version with WDL.for_version(expansion), then read()/write(); the per-version WDL* classes are subclasses. See https://wowdev.wiki/WDL.
public class WDL : FileEntity, IDisposable
- Inheritance
-
WDL
- Implements
- Derived
- Inherited Members
Constructors
WDL()
public WDL()
WDL(WDL)
Copy-construct: a deep copy of other (the C++ copy constructor).
public WDL(WDL other)
Parameters
otherWDL
Properties
Heightmaps
The per-tile heightmaps (MARE), one per nonzero tileOffsets slot, in row-major slot order.
public Vector<TileHeights> Heightmaps { get; }
Property Value
Mver
The WDL format version; 18 for every supported client.
public uint Mver { get; set; }
Property Value
TileOffsets
The tile offset table (MAOF): 64 x 64 absolute file offsets in row-major order (y outer, x inner), 0 for absent tiles. The offset VALUES are derived — every write restamps them from the finished layout — so only the nonzero pattern is authored: the i-th nonzero slot owns the i-th heightmap.
public Vector<uint> TileOffsets { get; }
Property Value
WmoFilenameOffsets
MWMO filename start offsets (MWID), one per name.
public Vector<uint> WmoFilenameOffsets { get; }
Property Value
WmoFilenames
WMO silhouette filenames (MWMO): zero-terminated strings, referenced by offset. Every pre-Legion file carries the chunk (often empty); Legion+ terrain maps replace the object set with the MLDD/MLMD placements, but WMO-only maps keep shipping it.
public StringBlock WmoFilenames { get; set; }
Property Value
WmoPlacements
WMO silhouette placements (MODF), one per MWMO name; the same 64-byte record the WDT and ADT use.
public Vector<SmMapObjDef> WmoPlacements { get; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()
EnsureValid()
Validate and raise on the first error instead of returning a report — the assert-style face of validate().
public void EnsureValid()
ForVersion(ClientVersion)
A fresh WDL for an exact client version — the only axis that can name a Classic client, whose files follow the engine its build was cut on rather than its 1.15 / 4.4 version number.
public static WDL ForVersion(ClientVersion version)
Parameters
versionClientVersion
Returns
ForVersion(Expansion)
A fresh WDL for the given era, as the family base — the dynamic twin of the typed Era factories.
public static WDL ForVersion(Expansion era)
Parameters
eraExpansion
Returns
OceanMaskTiles()
The heightmap ordinal each ocean mask belongs to (parallel to oceanMasks), derived from the read file's chunk interleave. Empty when there are no ocean masks.
public uint[] OceanMaskTiles()
Returns
- uint[]
Read(byte[])
Deserialize file bytes into this entity, replacing its contents. Unmodeled chunks are preserved so an unmodified entity rewrites byte-for-byte.
public void Read(byte[] data)
Parameters
databyte[]
Read(FileSystem, FileKey)
Load the WDL from a client filesystem, replacing this entity's contents.
public void Read(FileSystem fs, FileKey key)
Parameters
fsFileSystemkeyFileKey
Validate()
Check the logical integrity contracts this file must satisfy to LOAD in the client — companion-chunk counts, index ranges, flag/presence coherence — which write() deliberately never enforces. Call it before writing when you want to know the result will load. A file read from a client and left unmodified reports no errors; warnings mark states real client files ship.
public ValidationReport Validate()
Returns
Write()
Serialize this entity.
public byte[] Write()
Returns
- byte[]
Write(FileSystem, FileKey)
Serialize and store the WDL through the filesystem's project overlay.
public void Write(FileSystem fs, FileKey key)
Parameters
fsFileSystemkeyFileKey