Class WDLShadowlandsToDragonflight
A map's low-resolution heightmap file for one client version: the 64x64 tile offset table, one 17x17+16x16 int16 heightmap (and hole mask) per present tile, the low-resolution object placements of the era, and the Shadowlands+ sky scenes. Tile chunks pair by ordinal — the i-th heightmap belongs to the i-th nonzero tileOffsets slot (row-major); the offsets themselves are recomputed on every write, so only the nonzero pattern is authored data. An instance read from a client file rewrites byte-for-byte until modified. See https://wowdev.wiki/WDL.
public class WDLShadowlandsToDragonflight : WDL, IDisposable
- Inheritance
-
WDLShadowlandsToDragonflight
- Implements
- Inherited Members
Constructors
WDLShadowlandsToDragonflight()
public WDLShadowlandsToDragonflight()
WDLShadowlandsToDragonflight(WDLShadowlandsToDragonflight)
Copy-construct: a deep copy of other (the C++ copy constructor).
public WDLShadowlandsToDragonflight(WDLShadowlandsToDragonflight other)
Parameters
Properties
Heightmaps
The per-tile heightmaps (MARE), one per nonzero tileOffsets slot, in row-major slot order.
public Vector<TileHeights> Heightmaps { get; }
Property Value
Holes
Per-tile hole masks (MAHO, TBC+): the i-th mask belongs to the i-th heightmap. Blizzard writes one per tile even when all zero; hole masks are all-or-nothing — leave the list empty or give every heightmap its mask. (wowdev.wiki dates MAHO to WotLK, but vanilla WDLs carry none and every 2.4.3 WDL pairs one MAHO per MARE — so it debuts in TBC.)
public Vector<TileHoles> Holes { get; }
Property Value
LodDoodadExtents
Visibility extents for the M2 placements (MLDX, Legion+); same count and order as lod_doodads.
public Vector<LodExtent> LodDoodadExtents { get; }
Property Value
LodDoodadFades
Fade-distance ranges for the M2 placements (MLDF, BfA); same count and order as lod_doodads. Undocumented on wowdev; the layout and the BfA (not Shadowlands) debut are survey findings across every 8.3.7 WDL carrying the chunk.
public Vector<LodDoodadFade> LodDoodadFades { get; }
Property Value
LodDoodads
Low-resolution M2 placements (MLDD, Legion+), drawn instead of the far-away real models; name_id is always a FileDataID here.
public Vector<SmDoodadDef> LodDoodads { get; }
Property Value
LodMapObjectExtents
Visibility extents for the WMO placements (MLMX, Legion+); same count and order as lod_map_objects.
public Vector<LodExtent> LodMapObjectExtents { get; }
Property Value
LodMapObjects
Low-resolution WMO placements (MLMD, Legion+); sorted by their extent radius, largest first, in shipped files.
public Vector<LodMapObjDef> LodMapObjects { get; }
Property Value
Mldb
MLDB (9.x+, undocumented); preserved opaque.
public ChunkBlob Mldb { get; set; }
Property Value
Mldl
MLDL (9.x+): per-lod_doodads values, engaged by placement flag 0x8 (as the ADT chunk of the same name).
public Vector<uint> Mldl { get; }
Property Value
Mlmb
One byte per WMO placement (MLMB, BfA; same count and order as lod_map_objects — the ADT twin pairs with MODF in _obj0 and MLMD in _obj1). Semantics unknown; the 8.3.7 fleet survey (1300+ instances) shows an enum-like value set (0x19/0x20/0x26/0x33/0x40/0x46/ 0x80) that clusters per map, varies per instance of the same asset, and does not correlate with the placement radius; 0x80 co-occurs with other values on the same asset like an override state.
public Vector<byte> Mlmb { get; }
Property Value
Mver
The WDL format version; 18 for every supported client.
public uint Mver { get; set; }
Property Value
OceanMasks
Sparse per-tile ocean masks (MAOE, Legion+), emitted between a tile's heightmap and its hole mask — only SOME tiles have one, so use ocean_mask_tiles() for the mask -> heightmap pairing.
public Vector<TileOcean> OceanMasks { get; }
Property Value
SkySceneConditions
Sky-scene conditions (MSSC, Shadowlands+), ranged by the scenes' condition_index/count.
public Vector<SkySceneCondition> SkySceneConditions { get; }
Property Value
SkySceneObjectParams
Sky-scene object params (MSSF; wowdev dates it Dragonflight+ but 9.2.7 files carry it), referenced by the objects' params_index.
public Vector<SkySceneObjectParams> SkySceneObjectParams { get; }
Property Value
SkySceneObjects
Sky-scene objects (MSSO, Shadowlands+), ranged by the scenes' object_index/count.
public Vector<SkySceneObject> SkySceneObjects { get; }
Property Value
SkyScenes
Sky scenes (MSSN, Shadowlands+).
public Vector<SkyScene> SkyScenes { get; }
Property Value
TileOffsets
The tile offset table (MAOF): 64 x 64 absolute file offsets in row-major order (y outer, x inner), 0 for absent tiles. The offset VALUES are derived — every write restamps them from the finished layout — so only the nonzero pattern is authored: the i-th nonzero slot owns the i-th heightmap.
public Vector<uint> TileOffsets { get; }
Property Value
WmoFilenameOffsets
MWMO filename start offsets (MWID), one per name.
public Vector<uint> WmoFilenameOffsets { get; }
Property Value
WmoFilenames
WMO silhouette filenames (MWMO): zero-terminated strings, referenced by offset. Every pre-Legion file carries the chunk (often empty); Legion+ terrain maps replace the object set with the MLDD/MLMD placements, but WMO-only maps keep shipping it.
public StringBlock WmoFilenames { get; set; }
Property Value
WmoPlacements
WMO silhouette placements (MODF), one per MWMO name; the same 64-byte record the WDT and ADT use.
public Vector<SmMapObjDef> WmoPlacements { get; }
Property Value
Methods
Dispose()
Release the native object now. Optional: the finalizer releases it on
collection anyway - dispose (or using) when you want native memory back
promptly.
public override void Dispose()
EnsureValid()
Validate and raise on the first error instead of returning a report — the assert-style face of validate().
public void EnsureValid()
OceanMaskTiles()
The heightmap ordinal each ocean mask belongs to (parallel to oceanMasks), derived from the read file's chunk interleave. Empty when there are no ocean masks.
public uint[] OceanMaskTiles()
Returns
- uint[]
one heightmap ordinal per ocean mask
Read(byte[])
Deserialize file bytes into this entity, replacing its contents. Unmodeled chunks are preserved so an unmodified entity rewrites byte-for-byte.
public void Read(byte[] data)
Parameters
databyte[]the file bytes
Read(FileSystem, FileKey)
Load the WDL from a client filesystem, replacing this entity's contents.
public void Read(FileSystem fs, FileKey key)
Parameters
fsFileSystemthe filesystem gateway
keyFileKeythe file identity (path and/or FileDataID)
Validate()
Check the logical integrity contracts this file must satisfy to LOAD in the client — companion-chunk counts, index ranges, flag/presence coherence — which write() deliberately never enforces. Call it before writing when you want to know the result will load. A file read from a client and left unmodified reports no errors; warnings mark states real client files ship.
public ValidationReport Validate()
Returns
- ValidationReport
every violated contract, in member order
Write()
Serialize this entity.
public byte[] Write()
Returns
- byte[]
the file bytes
Write(FileSystem, FileKey)
Serialize and store the WDL through the filesystem's project overlay.
public void Write(FileSystem fs, FileKey key)
Parameters
fsFileSystemthe filesystem gateway
keyFileKeythe file identity; must resolve to a path