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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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The on-disk binary structures of the WDC family of .db2 formats (wowdev.wiki/DB2): WDC1 (Legion 7.3.5), WDC3 (BfA 8.1 . More...
Go to the source code of this file.
Classes | |
| struct | wowlib::db::wdc::Wdc1Header |
| The 84-byte WDC1 top header. More... | |
| struct | wowlib::db::wdc::Wdc3Header |
| The 72-byte WDC3 top header (WDC4 reuses it verbatim; WDC5 prepends Wdc5HeaderPrefix in front of the fields after magic). More... | |
| struct | wowlib::db::wdc::Wdc5HeaderPrefix |
| The 132 bytes WDC5 splices between magic and recordCount: a numeric schema version and a zero-padded schema-name string (e.g. More... | |
| struct | wowlib::db::wdc::Wdc3SectionHeader |
| The 40-byte per-section header of WDC3/WDC4/WDC5. More... | |
| struct | wowlib::db::wdc::WdcFieldStructure |
| The 4-byte fieldStructure entry: (32 - size) / 8 is the field's storage byte width, position its byte offset in a record. More... | |
| struct | wowlib::db::wdc::WdcFieldStorage |
| The 24-byte field_storage_info entry: how one column is stored. More... | |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::db |
| namespace | wowlib::db::wdc |
Enumerations | |
| enum | wowlib::db::wdc::WdcFlags : std::uint16_t { wowlib::db::wdc::WdcFlagSparse = 0x01 , wowlib::db::wdc::WdcFlagSecondary = 0x02 , wowlib::db::wdc::WdcFlagNoninlineId = 0x04 } |
| WDC header flag bits (shared by the whole family). More... | |
| enum class | wowlib::db::wdc::WdcCompression : std::uint32_t { wowlib::db::wdc::None = 0 , wowlib::db::wdc::Bitpacked = 1 , wowlib::db::wdc::CommonData = 2 , wowlib::db::wdc::Pallet = 3 , wowlib::db::wdc::PalletArray = 4 , wowlib::db::wdc::BitpackedSigned = 5 } |
| How a column is packed (field_storage_info.storageType). More... | |
Functions | |
| constexpr bool | wowlib::db::wdc::isWdcMagic (std::uint32_t magic) |
| Whether magic names a format of the WDC family this codec speaks. | |
Variables | |
| constexpr std::uint32_t | wowlib::db::wdc::Wdc1Magic = formats::fourcc("WDC1", formats::FourCCEndian::Forward) |
| The WDC1 magic as memcpy'd off the file front (the bytes "WDC1"). | |
| constexpr std::uint32_t | wowlib::db::wdc::Wdc3Magic = formats::fourcc("WDC3", formats::FourCCEndian::Forward) |
| The WDC3 magic as memcpy'd off the file front (the bytes "WDC3"). | |
| constexpr std::uint32_t | wowlib::db::wdc::Wdc4Magic = formats::fourcc("WDC4", formats::FourCCEndian::Forward) |
| The WDC4 magic as memcpy'd off the file front (the bytes "WDC4"). | |
| constexpr std::uint32_t | wowlib::db::wdc::Wdc5Magic = formats::fourcc("WDC5", formats::FourCCEndian::Forward) |
| The WDC5 magic as memcpy'd off the file front (the bytes "WDC5"). | |
The on-disk binary structures of the WDC family of .db2 formats (wowdev.wiki/DB2): WDC1 (Legion 7.3.5), WDC3 (BfA 8.1 .
. Dragonflight 10.1), WDC4 (DF 10.1 .. 10.2.5) and WDC5 (10.2.5+). All four share the same column-compression machinery — a field-structure table, a field-storage-info table naming how each column is packed, shared pallet and common-data blocks — and differ in framing:
DB magics are plain byte sequences read off the file front (fourCc FORWARD), unlike the reversed chunk ids of the world formats.
Definition in file binary.hpp.