wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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adt Directory Reference
Directory dependency graph for adt:

Directories

 
chunks

Files

 
adt.hpp
 The ADT terrain-tile entity (namespace wowlib::formats::adt): ADT<V>, one map tile, unified across the split ADT files it is stored in.
 
boundaries.hpp
 ADT version grids, layout pivots and the alpha-format context.
 
codec.hpp
 The MCAL alpha-map and MCSH shadow-map codecs (namespace wowlib::formats::adt::detail): AlphaMapCodec and ShadowMapCodec.
 
convert.hpp
 ADT version conversion (namespace wowlib::formats): the ADT's contribution to the generic convert<to>() ladder (formats/convert.hpp) — its SupportedVersions list and, as they are written, the adjacent-version convert_step overloads.
 
liquid.hpp
 Structured ADT liquid entities (namespace wowlib::formats::adt): the modern MH2O (WotLK+) and the legacy MCLQ (up to and including WotLK), decoded to an editable form.
 
map_chunk.hpp
 The per-chunk terrain entity (namespace wowlib::formats::adt): MapChunk<V>, one of the 256 MCNK terrain chunks of a tile, fully decoded.