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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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Directories | |
| chunks | |
Files | |
| adt.hpp | |
| The ADT terrain-tile entity (namespace wowlib::formats::adt): ADT<V>, one map tile, unified across the split ADT files it is stored in. | |
| boundaries.hpp | |
| ADT version grids, layout pivots and the alpha-format context. | |
| codec.hpp | |
| The MCAL alpha-map and MCSH shadow-map codecs (namespace wowlib::formats::adt::detail): AlphaMapCodec and ShadowMapCodec. | |
| convert.hpp | |
| ADT version conversion (namespace wowlib::formats): the ADT's contribution to the generic convert<to>() ladder (formats/convert.hpp) — its SupportedVersions list and, as they are written, the adjacent-version convert_step overloads. | |
| liquid.hpp | |
| Structured ADT liquid entities (namespace wowlib::formats::adt): the modern MH2O (WotLK+) and the legacy MCLQ (up to and including WotLK), decoded to an editable form. | |
| map_chunk.hpp | |
| The per-chunk terrain entity (namespace wowlib::formats::adt): MapChunk<V>, one of the 256 MCNK terrain chunks of a tile, fully decoded. | |