wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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chunks Directory Reference
Directory dependency graph for chunks:

Files

 
header.hpp
 ADT header binary structs (namespace wowlib::formats::adt::chunks): the per-cell MCNK header (SMChunk, 128 bytes) and the flying bounding box (MFBO).
 
liquid.hpp
 ADT liquid binary pieces (namespace wowlib::formats::adt::chunks): the small trivially-copyable records the structured liquid entities (adt/liquid.hpp) build on — the MH2O vertex-format enum and UV entry, and the legacy MCLQ vertex union / tile / flow records.
 
object.hpp
 ADT object/misc binary structs (namespace wowlib::formats::adt::chunks): the per-cell sound emitter (MCSE) and the Shadowlands doodad-set range (MWDR).
 
texture.hpp
 ADT texture binary structs (namespace wowlib::formats::adt::chunks): the per-cell texture layer (SMLayer / MCLY), the MTEX texture flags (MTXF) and parameters (MTXP), the terrain-material map (MCMT), color grading (MTCG) and the alpha-map downscale factor (MAMP).