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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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ADT liquid binary pieces (namespace wowlib::formats::adt::chunks): the small trivially-copyable records the structured liquid entities (adt/liquid.hpp) build on — the MH2O vertex-format enum and UV entry, and the legacy MCLQ vertex union / tile / flow records. More...
#include <bit>#include <cstdint>#include <welder/vocabulary.hpp>#include <wowlib/formats/common/types.hpp>Go to the source code of this file.
Classes | |
| struct | wowlib::formats::adt::chunks::UVMapEntry |
| One MH2O UV texture-coordinate entry (two u16, divided by 8 in shaders). More... | |
| struct | wowlib::formats::adt::chunks::SMVert |
| The magma/slime reading of an MCLQ vertex (8 bytes): two u16 texcoords and the shared height. More... | |
| struct | wowlib::formats::adt::chunks::SLVert |
| One legacy liquid vertex (MCLQ, 8 bytes). More... | |
| struct | wowlib::formats::adt::chunks::SWFlowv |
| One legacy liquid flow vector (MCLQ SWFlowv, 40 bytes). More... | |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::adt |
| namespace | wowlib::formats::adt::chunks |
| ADT chunk binary structs (the MCNK cell header, texture layers, liquid records, flying bounds) and their flag enums. | |
Enumerations | |
| enum class | wowlib::formats::adt::chunks::LiquidVertexFormat : std::uint16_t { wowlib::formats::adt::chunks::HeightDepth = 0 , wowlib::formats::adt::chunks::HeightUv = 1 , wowlib::formats::adt::chunks::DepthOnly = 2 , wowlib::formats::adt::chunks::HeightUvDepth = 3 } |
ADT liquid binary pieces (namespace wowlib::formats::adt::chunks): the small trivially-copyable records the structured liquid entities (adt/liquid.hpp) build on — the MH2O vertex-format enum and UV entry, and the legacy MCLQ vertex union / tile / flow records.
The offset-driven MH2O and MCLQ payload layouts are decoded by MH2OData / MCLQData, not memcpy'd, so the per-chunk and per-instance headers live there.
Definition in file liquid.hpp.