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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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ADT chunk binary structs (the MCNK cell header, texture layers, liquid records, flying bounds) and their flag enums. More...
Classes | |
| struct | CWSoundEmitter |
| One sound emitter (MCSE, 28 bytes): the client reads 0x1C bytes per entry — a sound-entry id and a position/size pair. More... | |
| struct | CWSoundEmitterVanilla |
| One pre-WotLK sound emitter (MCSE, 52 bytes): the full inline emitter parameters later folded into SoundEntriesAdvanced. More... | |
| struct | MCNREntry |
| One MCNR normal (3 signed bytes, x Z Y; 127 == 1.0). More... | |
| struct | MFBOPlanes |
| The flying bounding box (MFBO, BC+): two 3x3 grids of int16 heights — a maximum plane you fall through and a minimum plane below the world. More... | |
| struct | MHDRData |
| The tile header (MHDR, 64 bytes, root/monolithic). More... | |
| struct | SLVert |
| One legacy liquid vertex (MCLQ, 8 bytes). More... | |
| struct | SMChunk |
| The per-cell MCNK header — 128 bytes, memcpy'd verbatim. More... | |
| struct | SMDoodadSetRange |
| One Shadowlands doodad-set range (MWDR): a [begin, end] span into MWDS. More... | |
| struct | SMLayer |
| A per-cell texture layer (MCLY, 16 bytes). More... | |
| struct | SMTerrainMaterial |
| One MCMT terrain-material record (Cata+): a TerrainMaterial id per layer. More... | |
| struct | SMTextureColorGrading |
| One MTCG color-grading record (Shadowlands+): the color-grading LUT FileDataIDs for the same-index diffuse texture. More... | |
| struct | SMTextureFlags |
| One MTXF texture-flags record (WotLK+): flags for the same-index MTEX texture. More... | |
| struct | SMTextureParams |
| One MTXP texture-parameter record (MoP+): the MTXF flags plus the _h height-texture scale/offset that drive height-based blending. More... | |
| struct | SMVert |
| The magma/slime reading of an MCLQ vertex (8 bytes): two u16 texcoords and the shared height. More... | |
| struct | SWFlowv |
| One legacy liquid flow vector (MCLQ SWFlowv, 40 bytes). More... | |
| struct | UVMapEntry |
| One MH2O UV texture-coordinate entry (two u16, divided by 8 in shaders). More... | |
Enumerations | |
| enum class | MapChunkFlags : std::uint32_t { HasMcsh = 0x1 , Impassable = 0x2 , LqRiver = 0x4 , LqOcean = 0x8 , LqMagma = 0x10 , LqSlime = 0x20 , HasMccv , unknown_0x80 = 0x80 , DoNotFixAlphaMap = 0x8000 , HighResHoles = 0x10000 } |
| Per-cell MCNK header flag bits (SMChunk.flags). More... | |
| enum class | MapHeaderFlags : std::uint32_t { HasMfbo = 0x1 , Northrend = 0x2 } |
| Tile header flag bits (MHDRData.flags). More... | |
| enum class | LiquidVertexFormat : std::uint16_t { HeightDepth = 0 , HeightUv = 1 , DepthOnly = 2 , HeightUvDepth = 3 } |
| enum class | LayerFlags : std::uint32_t { AnimationEnabled = 0x40 , Overbright = 0x80 , UseAlphaMap = 0x100 , AlphaMapCompressed = 0x200 , UseCubeMapReflection = 0x400 , unknown_0x800 = 0x800 , unknown_0x1000 = 0x1000 } |
| Per-cell texture-layer flag bits (SMLayer.flags). More... | |
ADT chunk binary structs (the MCNK cell header, texture layers, liquid records, flying bounds) and their flag enums.
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Per-cell texture-layer flag bits (SMLayer.flags).
The low 6 bits hold the animation rotation (0x7) and speed (0x38); see SMLayer.animation_rotation()/animation_speed().
Definition at line 21 of file texture.hpp.
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Definition at line 19 of file liquid.hpp.
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Per-cell MCNK header flag bits (SMChunk.flags).
Definition at line 24 of file header.hpp.
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Tile header flag bits (MHDRData.flags).
| Enumerator | |
|---|---|
| HasMfbo | The tile has a flying bounds chunk (MFBO). |
| Northrend | Set on some Northrend tiles; meaning unknown. |
Definition at line 112 of file header.hpp.