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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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One MH2O UV texture-coordinate entry (two u16, divided by 8 in shaders). More...
#include <wowlib/formats/adt/chunks/liquid.hpp>
Public Member Functions | |
| bool | operator== (const UVMapEntry &) const =default |
Public Attributes | |
| std::uint16_t | x = 0 |
| The u coordinate (divided by 8 in shaders). | |
| std::uint16_t | y = 0 |
| The v coordinate. | |
One MH2O UV texture-coordinate entry (two u16, divided by 8 in shaders).
An MH2O liquid UV coordinate (case 1/3): x and y, each divided by 8 for shaders.
Definition at line 28 of file liquid.hpp.
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default |
| std::uint16_t wowlib::formats::adt::chunks::UVMapEntry::x = 0 |
The u coordinate (divided by 8 in shaders).
Definition at line 30 of file liquid.hpp.
| std::uint16_t wowlib::formats::adt::chunks::UVMapEntry::y = 0 |
The v coordinate.
Definition at line 32 of file liquid.hpp.