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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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The WDC-family decoder (entry point declared in wdc.hpp): drives a parsed WdcImage through the runtime schema into a RecordSink. More...
#include <wowlib/db/wdc/wdc.hpp>#include <algorithm>#include <cstring>#include <format>#include <limits>#include <string>#include <vector>#include <wowlib/core/client_builds.hpp>#include <wowlib/db/codec_detail.hpp>#include <wowlib/db/schema.hpp>Go to the source code of this file.
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::db |
| namespace | wowlib::db::wdc |
Functions | |
| Result< void > | wowlib::db::wdc::readWdc (const TableInfo &info, std::span< const std::byte > data, RecordSink &sink, TableState &state) |
| Decode a WDC-family image onto the schema: every unencrypted section's records (inline fields via their compression kind, the id from the idList / an inline column / the sparse offset map, strings via the flavor's reference convention), relationship-map values onto the non-inline relation column, and copy-table rows as id-cloned records. | |
The WDC-family decoder (entry point declared in wdc.hpp): drives a parsed WdcImage through the runtime schema into a RecordSink.
One decoder serves WDC1/WDC3/WDC4/WDC5 — the flavor differences are normalized at parse time (image.hpp), leaving only the string-reference convention to branch on.
Definition in file read.cpp.