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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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WDL object-placement chunk binary structs (namespace wowlib::formats::wdl::chunks). More...
#include <cstdint>#include <welder/vocabulary.hpp>#include <wowlib/formats/common/map_placements.hpp>#include <wowlib/formats/common/types.hpp>Go to the source code of this file.
Classes | |
| struct | wowlib::formats::wdl::chunks::LodMapObjDef |
| struct | wowlib::formats::wdl::chunks::LodExtent |
| struct | wowlib::formats::wdl::chunks::LodDoodadFade |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::wdl |
| namespace | wowlib::formats::wdl::chunks |
| WDL chunk binary structs (per-tile heightmaps, hole and ocean masks, low-resolution placements, sky scenes). | |
WDL object-placement chunk binary structs (namespace wowlib::formats::wdl::chunks).
The placements themselves reuse the shared map records (SMMapObjDef for MODF/MLMD-style entries, SMDoodadDef for MLDD; formats/common/map_placements.hpp) — this header adds the Legion-era LOD records the WDL shares with the ADT _obj1 split file.
Definition in file objects.hpp.