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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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Files | |
| objects.hpp | |
| WDL object-placement chunk binary structs (namespace wowlib::formats::wdl::chunks). | |
| skyscene.hpp | |
| WDL sky-scene chunk binary structs (namespace wowlib::formats::wdl::chunks), Shadowlands+: distant scripted scenery — sky scenes tied to SkySceneXPlayerCondition, their conditions and placed objects, plus the War Within scene-living schedule records. | |
| tiles.hpp | |
| WDL per-tile chunk binary structs (namespace wowlib::formats::wdl::chunks): the MARE low-resolution heightmap, the MAHO hole mask and the MAOE ocean mask. | |