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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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WDL per-tile chunk binary structs (namespace wowlib::formats::wdl::chunks): the MARE low-resolution heightmap, the MAHO hole mask and the MAOE ocean mask. More...
#include <array>#include <cstdint>#include <welder/vocabulary.hpp>Go to the source code of this file.
Classes | |
| struct | wowlib::formats::wdl::chunks::TileHeights |
| struct | wowlib::formats::wdl::chunks::TileHoles |
| struct | wowlib::formats::wdl::chunks::TileOcean |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::wdl |
| namespace | wowlib::formats::wdl::chunks |
| WDL chunk binary structs (per-tile heightmaps, hole and ocean masks, low-resolution placements, sky scenes). | |
WDL per-tile chunk binary structs (namespace wowlib::formats::wdl::chunks): the MARE low-resolution heightmap, the MAHO hole mask and the MAOE ocean mask.
Each appears once per present map tile.
Definition in file tiles.hpp.