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wowlib 0.0.0
Read & write World of Warcraft client files — a C++26 core
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WDL sky-scene chunk binary structs (namespace wowlib::formats::wdl::chunks), Shadowlands+: distant scripted scenery — sky scenes tied to SkySceneXPlayerCondition, their conditions and placed objects, plus the War Within scene-living schedule records. More...
Go to the source code of this file.
Classes | |
| struct | wowlib::formats::wdl::chunks::SkyScene |
| One sky scene (an MSSN record, Shadowlands+), tying a SkySceneID to its condition and object ranges. More... | |
| struct | wowlib::formats::wdl::chunks::SkySceneCondition |
| One sky-scene condition (an MSSC record, Shadowlands+). More... | |
| struct | wowlib::formats::wdl::chunks::SkySceneObject |
| One sky-scene object (an MSSO record, Shadowlands+): a placed distant M2. More... | |
| struct | wowlib::formats::wdl::chunks::SkySceneObjectParams |
| One sky-scene object params record (an MSSF record; documented as Dragonflight+ but observed in 9.2.7 files). More... | |
| struct | wowlib::formats::wdl::chunks::SceneLivingDef |
| One scene-living (world) definition (an MSLD record, The War Within+): a time-windowed scene schedule. More... | |
Namespaces | |
| namespace | wowlib |
| namespace | wowlib::formats |
| namespace | wowlib::formats::wdl |
| namespace | wowlib::formats::wdl::chunks |
| WDL chunk binary structs (per-tile heightmaps, hole and ocean masks, low-resolution placements, sky scenes). | |
WDL sky-scene chunk binary structs (namespace wowlib::formats::wdl::chunks), Shadowlands+: distant scripted scenery — sky scenes tied to SkySceneXPlayerCondition, their conditions and placed objects, plus the War Within scene-living schedule records.
Definition in file skyscene.hpp.